Board Game Wall of Shame
If one thing is clear looking through /r/boardgames on Reddit, it is very easy to fall into the trap of aquiring games at a faster rate than they get played and its one that I have done so also. The games that a person owns but has not played is their “Wall of Shame” so I built this app as a way of quickly showing this using their Board Game Geek profile. This was built with Angular and a .NET Web API deployed on Azure with global replication and load balancing.
BGGCSharp is a .NET wrapper around the Board Game Geek API which I built to help develop the Board Game Wall of Shame. As a little experiment I also wanted to automate the deployment of the library to the Nuget package repository on commit through Travis CI. I have currently only implemented the API calls to finish the Wall of Shame but I hope to come back and complete the library at some point.
This game I like to think of as Nuclear Throne meets competitive online multiplayer in an all out fight to the death. Players get thrown into a top down procedurally generated level and are tasked with finding weapons to kill the other players and be the last one standing. This is currently a work in progress built with Unity and Photon Networking.
The Amazing Race
I built this mobile app as a way of celebrating a year together with my girlfriend using Ionic and Angular 2. The app was modelled on the Amazing Race TV show and featured 12 stages complete with Detours, Road Blocks and Route Info’s.
The SityG Mega Station
The SityG Mega Station was named after my girlfriend and the 2 game consoles I played the most growing up; the Sega Mega Drive and the Playstation 1. It was a Raspberry Pi loaded up with Retropie and some of my favorite games with an accompanying book that told stories of my childhood experiences of these games.